View Full Version : glViewPort() & MacOS X

08-10-2001, 09:04 AM
I have a problem using glViewport() in Carbon application under MacOS X. It seems like it does nothing. When I resize window I can see that gluPerspective() works fine, but viewport remains the same. Did somebody meet the same problem? I'm sure it's an 'easy to fix' issue, but I have no idea what I have to do.
Any help would be appretiated.