View Full Version : Macosx CGDirect Display

06-22-2001, 03:45 AM
I have ported my 3d engine on macosx,
I use a funcion of coregraphics api layer for positioning the mouse at the center of screen by a carbon app. It work bu, qhen th efunction for positioning mous is call, the game hang for a bit.....
Anyone has an idea for why?