The only tutorials I’ve found so far are either for pre X applications or cocoa based ogl implementations. If I want to do ogl programming on os X, do I have to use cocoa?
I’ve tried to compile the non cocoa based olg code on the NEHE website, but after adding GLUT and OpenGL frameworks, changing the include paths to <GLUT/…> I get the following compile error:
in crt1.o illegal reference to symbol : __objcInit