Well, I recently created a Mach-O project with Codewarrior. All my code works fine after figuring out frameworks and all that stuff(really convenient I found), however, I can no longer load my textures. I get a file not found error, or I get a directory not found, etc. I’m using GetApplicationDirectory function supplied by apple in their sample code to find the dirID and the volume ref num. However, they aren’t reporting correctly. So I created another directory inside the “supposed” application directory, and searched my hard drive for it. It’s no where to be found, but if I try and create the directory again, it says it’s already been created.
What’s going on? Am I supposed to be using bundles for all of my file loader? If so, how do I put files into the contents/resources portion of a bundle?
Thanks for the help