View Full Version : SetupGL Carbon

11-15-2000, 10:02 PM
Seems like we'll have to wait a good while for Apple do anything more with OpenGL.

Anyone interested in making a Carbon version of the SetupGL demo?
I'm not sure what to do about the Drawsprocket fading and fullscreen code though, since I guess they dropped that for OS X.

DJ Tricky S
11-16-2000, 07:31 AM
I have got full-screen working in OSX (beta) w/ Carbon by using Quicktime's BeginFullScreen()/EndFullScreen() calls. If the gamma fade out to black is all that important this could always be simlated by doing an alpha fade with a single black quad the same size as the display http://www.opengl.org/discussion_boards/ubb/smile.gif