shading in opengl

hi,
i rotated a polyline to form a wireframe model. this works fine. but when i try to smooth shade the 3D wireframe object, i cant see ANYTHING at all on the screen, though the same code works on windows machine.
please tell me how to enable shading in 3 d on os x.
i’m using opengl with glut.

Would you like to show us some code…

Originally posted by Gavin:
Would you like to show us some code…

yes, sure. i am using the cocoa framework, with opengl and glut.
i will mail you my code, i dont know how to post my code here.
thanks.

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