Hi. I already posted this on one of the other boards but didn’t find quite what I was looking for (although I did find something useful)
I am writing a cross platform 3D engine that I will hopefully some day make a game out of. Sense the program is cross platform, I need to find a way to import textures regardless of what system it is running on. I am trying to use QuickTime to do this sense it supports both Mac and Windows, supports 200+ types/compressors, and is well maintained. I know about the OpenGL QuickTime demo (Sample Code - WWDC22 - Apple Developer) but that is a bit complex considering my current programming knowledge. I’m not particularly familiar with QT itself either. Are there any simplified examples of using QT to import pictures and/or movies to bind to polygons?
By the way, I don’t necessarily want to use QT formats themselves. I want to use the QT API to import from various other formats (PNG, JPEG, BMP, GIF, etc.)