View Full Version : QuickTime + OpenGL

04-12-2001, 03:18 PM
Hi. I already posted this on one of the other boards but didn't find quite what I was looking for (although I did find something useful)

I am writing a cross platform 3D engine that I will hopefully some day make a game out of. Sense the program is cross platform, I need to find a way to import textures regardless of what system it is running on. I am trying to use QuickTime to do this sense it supports both Mac and Windows, supports 200+ types/compressors, and is well maintained. I know about the OpenGL QuickTime demo (http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/OpenGL_Movie.htm) but that is a bit complex considering my current programming knowledge. I'm not particularly familiar with QT itself either. Are there any simplified examples of using QT to import pictures and/or movies to bind to polygons?

By the way, I don't necessarily want to use QT formats themselves. I want to use the QT API to import from various other formats (PNG, JPEG, BMP, GIF, etc.)

04-16-2001, 05:14 PM
Just use the Java OpenGL port.

04-18-2001, 12:58 PM
Wouldn't using the Java port mean that I would have to actually write the program in Java? : ) My program is written in C++ (and some C). Does the Java port have built in functions for inporting multiple picture formats or something?