Hi there. I’m looking into very large-scale rendering using a Mac and OpenGL, and I’m working on occlusion code at the moment to make this manageable on any desktop hardware.
I notice that there is an extension, “ARB_occlusion_query” that should be available for use, and it would probably be implemented using ATI’s Hyper-Z functionality.
My questions are: how can I access this extension, or is this not yet available on the Mac?
I’ve generally stuck to OpenGL 1.2 specific code until now, making no real use of extensions, so you’ll have to be patient if this s an obvious question.