View Full Version : Starting with OpenGl

11-07-2000, 08:50 AM
Is there anyone who can walk me through opening one of the Open Gl SDK examples in Code Warrior 5.0? I'm VERY new to this, obviously. Thanks. LARRY2001

11-07-2000, 11:44 PM
You might want to drag the OpenGL SDK folder (or an alias) to the MacOS Support folder or else another in the Codewarrior IDE's folder.

Then open up a sample project. Probably it would be best to start with a simple one like the ones under source->examples->intros.

Click the button to the right of the popup menu at the top portion of the project window. Click on access paths, and change the universal headers one to just {Codewarrior}:MacOS Support:Universal.
Then add a path to the OpenGL SDK folder.
Close that window and save, then try command-U or bring up to date which will check the syntax and show you if there are errors. To build the app, hit command-M for make.

You might also check out the OpenGL tutorials at http://nehe.gamedev.net for introductory macintosh projects.