I wrote some software that depends on GL_ALPHA16. It runs fine on most platforms with most modern cards, but on a G5 with a GeForce 6800, it appears to be converting the texture to GL_ALPHA8.
Has anyone run into this?
I wrote some software that depends on GL_ALPHA16. It runs fine on most platforms with most modern cards, but on a G5 with a GeForce 6800, it appears to be converting the texture to GL_ALPHA8.
Has anyone run into this?
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.