Hi!
I am using OpenGL under windows only so far… but I know that I would like it (whatever it is) much more on a macOS system.
My question is… how does this work now? I got this compiler… “codeWarrior”, and write the same commands like in Windows just other #include files and ther window-creation functions, right?
So how does this actual look like now?
Could someone please give me a little example how to port a simple program from Win to Mac? Quite simple like… a rotating cube or something.
Thank you