MacOS programming basics, please!

Hi!

I am using OpenGL under windows only so far… but I know that I would like it (whatever it is) much more on a macOS system.

My question is… how does this work now? I got this compiler… “codeWarrior”, and write the same commands like in Windows just other #include files and ther window-creation functions, right?

So how does this actual look like now?
Could someone please give me a little example how to port a simple program from Win to Mac? Quite simple like… a rotating cube or something.
Thank you

http://developer.apple.com/samplecode http://www.idevgames.com

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.