Moving from Quickdraw 3D

What is the open GL equivelent of the Quickdraw 3D ‘3DMF’ file?

Originally posted by AndyMB:
What is the open GL equivelent of the Quickdraw 3D ‘3DMF’ file?

What is the Quickdraw 3D ‘3DMF’?

a 3DMF file is a 3D Meta File, basically a QuickDraw 3D model file. A fair number of modellers export to it with varying degrees of quality. It can be in binary or text format. QD3D was a pretty good API, damn shame Apple dropped it.

FYI: There is a call-for-call open source version of QD3D called Quesa (quesa.org) that runs over OpenGL and runs in both Mac OS and Windows.

FYI2: REALbasic a Mac OOP development system that also creates Windows applications supports QD3D / Q uesa via Rb3D a simple 3D API. It’s very simple, but it’s nice to have that capability in REALbasic.

Originally posted by AndyMB:
What is the open GL equivelent of the Quickdraw 3D ‘3DMF’ file?

There is no standard file format for OpenGL.

I too had this problem…a finite element meshing code which displayed the model
using QD3D. I recently wrote a new “viewer” in OpenGL. The metafile IS a nice
format, and I wanted to keep it, so I wrote a simple “reader” which reads a
metafile and stuffs the info into my own, new data structures. Fortunately,
Apple documented the metafile format well, so its really not much of a problem.

Good Luck

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