It seems that OSX does not support pbuffer.
What method of render to texture should be used then???
If you’re using AGL, aglSurfaceTexture. If you’re using NSGL, -[NSOpenGLContext createTexture:fromView:internalFormat:];
Both these functions create a texture object that references the pixels in another context. The other context should be attached to a window which has not been shown.
This functionality is not available before Mac OS X 10.2.
Apple has sample code.
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