OSX pbuffer support

It seems that OSX does not support pbuffer.
What method of render to texture should be used then???

If you’re using AGL, aglSurfaceTexture. If you’re using NSGL, -[NSOpenGLContext createTexture:fromView:internalFormat:];

Both these functions create a texture object that references the pixels in another context. The other context should be attached to a window which has not been shown.

This functionality is not available before Mac OS X 10.2.

Apple has sample code.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.