View Full Version : ideas for workaround of sub-windows in GLUT?
02-28-2001, 02:54 PM
Anyone have any ideas for a workaround for the non-existant subwindows implementation in GLUT?
Did you ever find an answer to your question?
I would be interested in any information you have found
related to subwindows and OpenGL on the Mac.
03-15-2001, 03:55 PM
No I didn't actually. As far as I can tell. Pure sub-windows have their own opengl environment unto theirselves. I found that I can make a close approximation (multi-views in the window) by setting glViewPort() and glScissors() for each "sub-window" and drawing them independently.
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