Problem with high resolution textures?

Hi all.

Try as I might, I cannot get my GeForce 3 under OS X to render a 2048x2048 texture. Is there a hardware (or driver) limit I’m unaware of? I have shedloads of texture memory, under Cocoa (Interface Builder) I’ve switched off the depth buffer, stencil buffer and accumulation buffer in the hope of reclaiming a few Mbytes, and I’m only running a 720x576 window, so I definitely have enough RAM to do this.

Any help would be much appreciated, thanks.

I was under the impression that the maximum texture size was 256x256…

There is a max tex size, but it is card dependant. You can query the max size, but I can’t remember if it is getstring or getinteger.

Use proxy textures to see if its possible. The Geforce3 can go up to 4096x4096 TEXTURE_2D

but maybe your driver is old or something.

V-man

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