I´m making a small demo, GLUT works great but I would really like to use AGL in order to gain some speed, and probably make the executale file much smaller and eficent. Should I use Carbon or Cocoa? Why?
But my biggest doubt is what is real difference between OpenGL in Cocoa & Carbon?
which is faster and easier to learn?
Ok, Isee that i probably have a little more control over the creation of the context in GLUT, but would like to have as big an increase as I can get, while drawing in fullscreen.
I guess my question might have been wrong, so I’ll refrase it. what I need is:
-create an OpenGL context in as little code as posible.
-discard any user input (except for the ESC key)
-draw in fullscreen as fast as the running system would allow.
-Integrate some Altivec operations with the OpenGl code to boost speed.
-make the Executable as small as posible.
So now the question is: Is there a way to achieve all this? If so , what is the recommended way?