Using different contexts on the same window

Has anyone had any luck in changing the the gl context of a window?

It seems like you should be able to create a new context and then set it to the same window using:

aglSetCurrentContext
aglSetDrawable

Once I’ve used a particular gl context I can’t use any others.

I have implemented open GL rendering in different control that are automatically set up with the Interface designer.

So the answer is that it works to use multiple context per window.
I can show you the source code of the window app but not the interior of the Gizmo3D API.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.