How to compile opengl applications under MAC OS 10.2.6?

I am trying to compile some simple opengl applications( written by myself) in MAC OS X platform. I guess one way is to build the applications using Cocoa. But I was wondering is there any other tool/compiler available to compile & run opengl applications in MAC OS x? It would be of great help if anyone can give me some insight into this matter.

Go to developer.apple.com, register (for free) and download the December 2002 development kit.

It contains Project Builder, Interface Builder and other giblets.

Then, download some of the OpenGL samples available and start tinkering.

Good luck in your studies!

Mac OS X includes GLUT, if that’s what you’re asking…

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