hi, iam trying to make a simple game, but i have no idea why the movement looks so bad! ive already made a PacMan under Windows and it runned fine, this time i wanted to try under linux but iam not getting it done… i think it has nothing to do with the fact iam running under linux, ive tried continuous (and not continuous) movement. Ive asked this before in the forum and someone gave me the tip to activate flags to verify continous movement, but i was already doing that.
I will give it a try on my linux machine and get back to you.
Originally posted by hellox:
[b]hi, iam trying to make a simple game, but i have no idea why the movement looks so bad! ive already made a PacMan under Windows and it runned fine, this time i wanted to try under linux but iam not getting it done… i think it has nothing to do with the fact iam running under linux, ive tried continuous (and not continuous) movement. Ive asked this before in the forum and someone gave me the tip to activate flags to verify continous movement, but i was already doing that.
Ohh iam so sorry… ive a lot of work to do this week and i dont have to time to spend on my dögun project. Ive noticed that when i corrected the problem about the missing pixe.h file, i forgot to put the subdirectory for the textures… I have the files at my pc (home) as soon as i can i will update the files, and this time they will compile =\\ (i promise)
nexusone thanks for the support! =) ill post a new message has soon as i correct the problem.
By the way, about the GLUT_ALPHA, u say he does not like it? u mean when u compile? or u mean while running the game he probably wont like it? (i didnt get it)
Ill try to ignore that constant and see the result.
Thanks again!
JML from PT
[This message has been edited by hellox (edited 04-29-2003).]