I have a computer with Lindows 2.0.0 on it. Everything runs great so far. However, if I try any 3D game, the frame rate is so bad that I get maybe one frame every 4 or 5 seconds.
I have an 800Mhz machine with a Trident 3D Blaze accelerator on the motherboard.
Lindows is based on Debian. I am a Linux newbie.
How do I find out if I have an Open GL driver for my 3D card installed?
Thanks very much for your reply. Included below is what glxinfo said.
I went to Trident’s website and downloaded a Linux driver, which is nothing but a single binary file called ‘xf86_svga’, but no instructions on what to do with it.
I found a file called ‘Cards’ in my X11 directory. It listed the Blade3D card there, but gave a SERVER as SVGA, and a driver as ‘trident’, which seemed pretty generic to me.
Can anybody point me in the right direction for learning more about how to use the driver I downloaded? Would this just be a Linux GDI driver, or does it seem like this would apply to OpenGL too?
Thanks again for your help.
Snork:~# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: VA Linux Systems, Inc.
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 Mesa 3.4.2
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_abgr, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x25 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x26 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
[This message has been edited by kstokes1 (edited 10-05-2002).]