ive written a glut app that utilizes all 8 opengl lights for animated scenes… except the only one that seems to work in GL_LIGHT0. all others have no effect on the display of the scene(under linux, that is).
the same app compiled and run on SGI octane works fine - all lights functioning.
is there something im neglecting to do? or is the linux/nvidia/mesa implementation of opengl just lacking in this feature?
im running kernel 2.4.13 on an i686 athlon
redhat 7.1
nvidia 2313 libs, XFree864.2.0