View Full Version : render to floating point textures
02-13-2006, 12:39 AM
I'd like to ask if rendering to floating
point textures are supported by NVidia hardware
(GF6800 or higher) under linux?
I have an example which works correctly
under Windows but gives a full black texture
02-13-2006, 06:01 AM
Yes it is. At least since driver 76.76
02-15-2006, 03:56 AM
I couldn't make the sample work but I succeeded
with my own application.
The only problem is if I use floating point
textures it is very slow.If I only change
the texture internal format to GL_RGB,keeping
everything else constant, then I receive much better
performance ( 4-5fps with float, >100 with normal RGB ).
Are there any restrictions that I should
be careful about (e.g. I shouldn't use linear
filtering and such... ). I've tried
with different combinations but I can't get
a better performance.
Thanks in advance
02-15-2006, 11:09 PM
Maybe you could post the code how you did the texture setup exactly.
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