Render Depth Texture

Hello!

I would like to know if it is possible to read the depth buffer from a pbuffer without passing data through the graphics card bus.
In windows it is possible by using the WGL_NV_render_depth_texture extension and the wglBindTexImageARB() function, but i need it working on Linux.
I’m using a Geforce FX card.

Anyone can help?

Thanks.

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