View Full Version : video textures

04-19-2001, 03:27 PM
How do I use video, or a sequence of frames as a texture? I have a animated sequence of gl planes, and want to replace my still image-textures with sequences


04-27-2001, 03:55 AM
Easy, load the frames of your video as a different texture and each frame bind a different texture and draw your object.
Each frame the object will appear with a different texture giving the illusion of a movie.

Maybe not the most memory efficient way, but it works.

05-09-2001, 07:04 PM
Ok, sounds real easy but I am trying to find a example of something in c++ that I can break down... anything that would help would be great.

05-22-2001, 11:57 AM
Grab a copy of zsnes from cvs and then patch it with the opengl patch from:

It's fairly straightforward. Zsnes uses 'vidbuffer' to store the output image. This is then cropped into 'glvidbuffer' and then 'glvidbuffer' is turned into a texture that gets mapped onto a single (almost) square.


05-22-2001, 11:59 AM
in fact you could just look at the patch file itself starting with:

@@ -1023,6 +1056,42 @@

05-24-2001, 02:15 PM
thanks for the help! Check out my app, its starting to become something, but it has a long way to go... would love to have some real coders on the team.

I'm about to do a total rewrite to use a c++ class to allow arrays of objects instead of hard-coded ones, and clips instead of stills for my textures.

[This message has been edited by jahshaka (edited 05-24-2001).]