View Full Version : Recompiling Quakeworld

02-23-2001, 02:22 PM
Is it difficult to recompile the QuakeWorld client, to want my nVidia drivers, instead of that dreaded mesa file, that I don't even have?

I have seen some texts on the net, saying that they install the mesa, recompile the quake, and then do some other stuff to make it work, but I can't seem to get the mesa and the GLX drivers to coexist.. :-/ Seems like an ugly hack anyways, so...

it'd be better if I just could get it to link directly to the LibGL.so.2 instead of the libmesa... What do I have to do? Edit the makefile? Replace some includes...? What?

Note that I am by no means a newbie to programming in general, just linux programming. I have been a windows-programmer for several years. :-)

Thank you.

03-07-2001, 11:17 AM
try to make a link to libGL.so.2

ln -s libGL.so.2 libMesaGL.so

I donīt know if it works but I read it in the FAQ to nvidias linux drivers http://www.opengl.org/discussion_boards/ubb/smile.gif