multitasking

what would anyone recommend as a way of preventing/minimizing interupts in opengl programs that are due to multitasking. I am running a timed display that sometimes stalls for x units while translating and then is redisplayed sometime further along the translated axis.
ta,
simon

If you want your process to receive higher priority during scheduling, use the “setpriority” system call.

See the man page for full details.

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