Alpha Blending with NVidia 1.0_12.51

Hi!

With the new NVidia 1.0_1251 driver I noticed a strange behaviour. When drawing a textured triangle with one vertex opaque (alpha = 1.0 ) and the others fully transparent ( alpha = 0.0) the triangle is completly
transparent.
With drivers prior to 1.0_1251 and on several SGIs (O2, Onyx2 IR2, Indigo2 MI) it works fine.

Has someone experienced the same problem and is there any solution?

Thanks

[This message has been edited by SUnterholzner (edited 06-05-2001).]

If you have some small program that shows the error would it be great to have it posted here.

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