I’m getting corrupted geometry - vertices moving to the origin of object-space, as if they were specified as (0,0,0) and with the modelview matrix still working correctly.
It does it randomly in my programs and gears exhibits the same behaviour (I can post a screenshot if people want).
I have the 1.0-1251 nv drivers and kernel 2.4.3, all compiled to match each other, etc. No crashes, warnings, errors, etc; everything else works fine, very fast, just this one corruption bug. I haven’t seen it occur in windows.
Anyone else seen this?