Hi all, I’m making a 3D File Manager using SDL on Linux/FreeBSD, and here’s my hardware first of all:
Athlon XP 2500+(@3200)
GeForce FX 5600
512MB DDR RAM Corsair XML Low Latency
And here’s my problem:
The Directories/Files/links/etc are all being displayed as a colored cube with 0.75 alpha, when I have for example 100 cubes, it goes at 150 fps, when I “browse” trough the cubes it goes to 115 fps, but it still looks a little slow(like if it is choking), when I go for more than 1000, the fps goes to 12FPS!!!And is almost impossible to use it.
What could I do to make this works bether?I mean I am drawing the cubes with displayLists(each cube is a separate display list), I’ve made the cubes in one big display list, and all I got was more 2 or 3 FPS…
I thought that if I made a cliping plane which cliped everithing I could not see, it would improve performance, but this was also a no go, so is there any way?
I’m thinking if I were able to store the polys on the video board, I could get a performance, but I don’t know how to do this(except with display lists), any help?
If you want to take a look at the code, check here
Thanks a lot.
Zarnick
-==EDIT==-
I am using the latest nVidia drivers…