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View Full Version : Is there an up-to-date nvparse?



Zeno
10-14-2002, 03:14 PM
I've had a frustrating day here banging out some new rendering code. I really like using nvparse, but the latest one that I could find on nvidia's web site doesn't seem to have support for vertex program 1.1 or texture shader 3 (at least).

Anyone know if there is an up-to-date nvparse and if so, where I can get it?

Thanks,
Zeno

dUckmAnn
10-15-2002, 12:27 AM
Hi,

You could try http://cvs1.nvidia.com

Carl

[This message has been edited by dUckmAnn (edited 10-15-2002).]

[This message has been edited by dUckmAnn (edited 10-15-2002).]

Zeno
10-15-2002, 07:56 AM
Nope, that one also tells me that I must be using VP1.0, TS1.0, or RC1.0 http://www.opengl.org/discussion_boards/ubb/frown.gif

Is nvparse no longer being updated?

knackered
10-15-2002, 08:35 AM
Hah, and nvparse is the only way to get Cg to work with opengl! Nice one, NVidia!

[This message has been edited by knackered (edited 10-15-2002).]

Asgard
10-15-2002, 11:16 AM
You only need nvparse to use fragment programs compiled with the dx8ps Cg profile in OpenGL. And for that, nvparse has just recently been updated to support DX pixel shaders version 1.1, which is what the dx8ps Cg profile compiles to.