missing polygons with 3d texture data

Hello everybody!

I’ve some problem with sphere drawing with texture 3d. There are some polygons missing - when I disable texturing scene looks corect - all polygons of sphere are drawn. Thanks for any help.

Marcin

You should have posted this in the Beginners Forum.

Anyway, have you checked your tex coords and culling state before you render the sphere ?

Another option is a bug in the drivers. Which card/driver are you using ?
Do you have a sample app ?

Regards.

Eric

Originally posted by Eric:
[b]You should have posted this in the Beginners Forum.

Anyway, have you checked your tex coords and culling state before you render the sphere ?

There are automatic texture coordinate generation. I’m using culling with stencil buffer to obtain clipping plane with cap, so I think that’s not it.

Another option is a bug in the drivers. Which card/driver are you using ?

I’m using Asus Riva tnt2 under Linux SuSE 7.3. The bug in a driver is quite possible because I have run this program on other mashine with geforce2 and it worked. Is there any chance to repair it ???

Do you have a sample app ?

Regards.

Eric[/b]

Pay attention to your tags when you edit messages: I almost missed your answer !

If you think it is a bug in the drivers, you can report it to nvidia at: linux-bugs@nvidia.com

Regards.

Eric