Bsp questions.

Ok, i seek the help of someone that has rendered quake 1/2(preferably 2 obviously) bsp data to the screen. It was my assumption that the triangles are drawn using triangle fans. but im obviously doing something wrong as it looks almost nothing like its supposed to. the basic concept i got was

for each face
glbegin(gl_trianglefan)
for each vertex
draw vertex
next
glend()
next

but it doesnt look correct to me. any ideas?

I’ve done that for a quake 3 which is pretty similar. If I understand what you mean by next it looks like you’re doing it right.

Just to make sure I understand what you’re doing.

You render all the vertexes for a face as triangle fan. Then you move on to the next face and do the same. If that is what you’re doing it should work.