Having just installed the 52.16 NVidia GEFORCE drivers I was surprised to find none of of my textures displaying, and glTexImage2D returning an error code INVALID_OP. I use simple GL texture mapping GL_RGBA4 or GL_RGB with genTextures, and glBindTexture. I have the params set to wrap and repeat and the mode to modulate. The filters are linear/linear. I suspected the worst but after some simple debugging ( I commented out the call to glPrioritizeTextures ) hey presto every thing was working. Carumba! The problem now is whether this is good or bad. I don’t need to call glPrioritizeTextures so I can leave it out. However is this the bug, or has NVidia snuck something in a little more clever, which glPrioritizeTextures simply tripped??
Any ideas …
NOTE : I do not use any gl extensions or any calls to NVIDIA functions, nor any NVIDIA params.