How to maintain the coordinates of the six aditional clipping planes in world coordinates, in a way that permits rotations and translations to be multiplied to the modelview matrix without moving the planes in relation to the objects in the scene.
I know that the plane equations are stored in eye coordinates, but I don’t want this behaviour.
For instance:
Suppose that I have a car in a scene and specify a clipping plane (might be GL_CLIP_PLANE0) that removes the front part of the car from the exact middle of it. What I want is to navigate around the car while maintaining the front part of car out of the image.
Thanks in advance