How Can I Animate Parts Of an Object In a 3ds File In OpenGL

How Can I Animate Parts Of an Object In a 3ds File In OpenGL ?

Can You Answer me with Code Sample

Assuming you know how to read out the vertex weights for your mesh, and that you know how to extract a skeletal pose as a series of matrices, here’s some code:
http://www.mindcontrol.org/~hplus/vert_weighting.html

3DS file format does not support skeleton animation … You will have to animate your 3D mesh manually, meaning moving each body part by hand, thus creating an animation …