View Full Version : Optimizing performances !!

05-29-2002, 01:27 AM
because of my application is quite slow,
i need to optimize the mechanic of drawing vertexes and i'd like to know about the fastest method to do that:

will i either try with lists i.e glNewList() or array i.e glDrawElements() ???

thx for any answers!!

05-29-2002, 02:22 AM
chack out Compiled Vertex Array, Vertex Array Range (nVidia), or object array (ATI).

edit: I think it called array object...

[This message has been edited by Quaternion (edited 05-29-2002).]