View Full Version : ARB_vbo & GL context

05-06-2003, 04:05 PM
Will an ARB_vertex_buffer_object survive the destruction & recreation of the GL context? The spec sorta alludes to this being true but is not explicit.

05-06-2003, 04:50 PM
No. Neither to textures or display lists. Unless maybe you shared the VBO with another device context.

[This message has been edited by Korval (edited 05-06-2003).]