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View Full Version : ARB_vbo & GL context



Spurkey
05-06-2003, 05:05 PM
Will an ARB_vertex_buffer_object survive the destruction & recreation of the GL context? The spec sorta alludes to this being true but is not explicit.

Korval
05-06-2003, 05:50 PM
No. Neither to textures or display lists. Unless maybe you shared the VBO with another device context.

[This message has been edited by Korval (edited 05-06-2003).]