09-09-2005, 11:26 AM
Here is what I want to do. I want to take a model created in a .3ds format and be able to make parts on it move in a C++ program. I want to rotate objects that are already on the the model (ex: move an arm so many degrees, etc). Currently I am trying to decide the best modeler program to use and how this would be implemented both in the modeler and in code. I currently have Anim8or (freeware modeler) and also access to 3D Studio Max if needed. Please help me!