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Zengar
07-11-2005, 07:00 AM
Sorry to ask, but is it possible to render offscrean buffers with antialiasing enabled? Unfortinately, I don't have time to test this. Have anyone tried this yet?

gybe
07-11-2005, 07:53 PM
It's working for me. However you will need to do a copy to texture to resolve the buffer. Actually it's working great on Nvidia, but I have some problem on ATI. I cannot enable MSAA on the pbuffer. Must be a problem with wglCreatePbufferARB since Im able to enable MSAA on the default context using wglChoosePixelFormatARB.