View frustum plane equations..... and culling

I have this code that will give me the equations of the planes that define the view frustum

viewPlanes[0].normal.coords[0]=ocCcMat[3]-ocCcMat[0];
viewPlanes[0].normal.coords[1]=ocCcMat[7]-ocCcMat[4];
viewPlanes[0].normal.coords[2]=ocCcMat[11]-ocCcMat[8];
viewPlanes[0].distance=ocCcMat[15]-ocCcMat[12];

viewPlanes[1].normal.coords[0] = ocCcMat[3] + ocCcMat[0]; 
viewPlanes[1].normal.coords[1] = ocCcMat[7] + ocCcMat[4]; 
viewPlanes[1].normal.coords[2] = ocCcMat[11] + ocCcMat[8]; 
viewPlanes[1].distance = ocCcMat[15] + ocCcMat[12]; 

viewPlanes[2].normal.coords[0] = ocCcMat[3] + ocCcMat[1]; 
viewPlanes[2].normal.coords[1] = ocCcMat[7] + ocCcMat[5]; 
viewPlanes[2].normal.coords[2] = ocCcMat[11] + ocCcMat[9]; 
viewPlanes[2].distance = ocCcMat[15] + ocCcMat[13]; 

viewPlanes[3].normal.coords[0] = ocCcMat[3] - ocCcMat[1]; 
viewPlanes[3].normal.coords[1] = ocCcMat[7] - ocCcMat[5]; 
viewPlanes[3].normal.coords[2] = ocCcMat[11] - ocCcMat[9]; 
viewPlanes[3].distance = ocCcMat[15] - ocCcMat[13]; 

viewPlanes[4].normal.coords[0] = ocCcMat[3] + ocCcMat[2]; 
viewPlanes[4].normal.coords[1] = ocCcMat[7] + ocCcMat[6]; 
viewPlanes[4].normal.coords[2] = ocCcMat[11] + ocCcMat[10]; 
viewPlanes[4].distance = ocCcMat[15] + ocCcMat[14]; 

viewPlanes[5].normal.coords[0] = ocCcMat[3] - ocCcMat[2]; 
viewPlanes[5].normal.coords[1] = ocCcMat[7] - ocCcMat[6]; 
viewPlanes[5].normal.coords[2] = ocCcMat[11] - ocCcMat[10]; 
viewPlanes[5].distance = ocCcMat[15] - ocCcMat[14]; 

What I need to know is which plane is which ’
i.e. which is the top, left, bottom, right, etc

Thanks

left right top bot near far
(after writing this im not to sure now maybe reverse the last two?) sorry

[This message has been edited by zed (edited 10-26-2000).]