The sample program called “cgGL_vertex_sample.c” has a bug in the cg shader. The problem is in the #pragma bind’s. The first one is ok where it binds appdata.postion with ATTR0, but the other two is the problem. Where in the example is shows:
Whats wrong with reporting bugs about something from NVIDIA? People do it all the time with driver bugs. That is just as “off topic” as this. This really isnt offtopic though. Its not like im asking how do i texture map a quad in opengl. Or how do i declare a pointer to a function. See, i also knew that jra101 was here so i just posted the bugs here. Plus i wanted everyone else here to see it and fix it themselfs if they wanted to.
Well you see you have to keep in mind that at the time i did not know about the cgshaders.org website. I just d/l’ed the compiler from nvidia and started playing with it. It wasnt untill later on that day (after i posted my bug report) that i found out about that site.
Yes i do know there are nvidia people at that cg forum too. I found that out last night also.
And actually, i dont care if my post WAS offtopic. Everyone here has made off topic posts before. You know, i dont even know why im arguing with this. Its totally stupid. Normally i ignore the comments like “this post is off topic go elsewhere…blah blah blah” and stuff like that. O well, i really dont care, lets just end this.
SirKnight should be publicly flogged and humilated for posting this off-topic post! (j/k)
Seriously, guys, what’s the big deal. It’s not like he was posting things I’ve seen like, “Quake 3 keeps giving me OpenGL errors, what do I do?,” by some newbie who doesn’t understand that this is the programmer’s forum and not a technical support forum for OpenGL games.
Lighten up a little.
In daveperman’s defense, I originally thought he might have said it in a joking manner, but I couldn’t be sure…