how to make the scene seems no boundary

i am rendering a 3d scene, I wish the effect of rendering seems very realistic. when watch the secen at a viewpoint, the result seems no boundary as if the game scene. how can i do that? can anyone give me some clues?
many thanks

uhh could you restate that, right now it doesn’t really make a lot of sense

Dude, lay off. He’s from space! They probably don’t speak english in space

Spaceboy, this is the OpenGL Advanced topic board. Your question has nothing to do with OpenGL at all. I suggest you take your question to a more game programming oriented board like the forums on www.flipcode.com or www.gamedev.net