Register combiners

Is it possible to put registercombiner commands (glCombinerInput(…) etc.) in a displaylist ?
would it improve performance ?

sorry for not answaring, but asking-
what are register combiners? i always wondered.

Sven,

Currently this will not provide any speed advantage, but it is a good idea to go ahead and put your combiner config into a display list, as future driver versions may optimize this.

okapota,

The NV_register_combiners extension exposes a new and powerful way to combine all the various fragment colors (primary color, secondary color, texture colors, fog, and constant colors) into a final fragment output color. It does tons of math – like add, subtract, invert, range mapping, multiply, dot product, and linear interpolation.

I hope to have “simple” whitepaper on register combiners functionality on the NVIDIA web site pretty soon.

Thanks -
Cass

>“simple”

inputs, mapping type, stages, and outputs

when i first started doing work wiht register combiners the first thing i did was extend the brdf demo so that i could learn what was ‘really happening’ in the combiners.
maybe something like that for a tutorial. http://www.angelfire.com/ab4/storage/gjk_anis01.png

here’s another one… http://www.angelfire.com/ab3/nobody/synscreenshot.jpg

i ended up getting a radeon though
laterz,
akbar A.