Mac OS X 's aqua looks really great! How would one go about coding solids to look like Aqua in OpenGL? I played around with lighting and material but I can only get OpenGL to render out objects that look like shiny plastic. Sure shiny plastic looks ok… but I would like to know how to get your objects in OpenGL look like AQUA!!! Has anyone tried this before?
Maybe one of the higher level api’s on top of OpenGL already has this coded?
Thanks Tom and Peter! Well, perhaps it can give some clues… I would guess that I’ll need to code not just lighting and materials, but maybe also some antialiasing, blending, and transparency as well to give that “candy” clear look… To pull it off, the objects are probably going to need alot of facets to make the object look smooth enough…