Hello…
I would like to know if there is some way of locking depth-buffer updates.
By problem is:
I have rendered lots of opaque polygons and now I want to render a set of transparent polygons but not have them update the z-buffer…
/ Lars
Hello…
I would like to know if there is some way of locking depth-buffer updates.
By problem is:
I have rendered lots of opaque polygons and now I want to render a set of transparent polygons but not have them update the z-buffer…
/ Lars
glDepthMask
please jump out of the window…
Originally posted by Ozzy:
please jump out of the window…
I already did… ;D
Sorry for this posting. =)
ehehehe ^^
Now you know that depth testing issues are covered by many books &| many docs about OpenGL!! ;))
If you’re still dealing with OpenGL for some others issues there is a really interesting ‘online documentation’ which i’ve used a lot when i was developing my own rasteriser on top of GL. -> http://www.cevis.uni-bremen.de/~uwe/opengl/opengl.html
and for depth testing!! :)) -> http://www.cevis.uni-bremen.de/~uwe/opengl/glDepthMask.html
http://www.cevis.uni-bremen.de/~uwe/opengl/glDepthFunc.html
eh? jump! ;))
Bye
[This message has been edited by Ozzy (edited 04-04-2002).]
Originally posted by lasso:
[b] I already did… ;D
Sorry for this posting. =)[/b]
you don’t need to be sorry… a forum like this is for questions like yours
Originally posted by Obliviator:
you don’t need to be sorry… a forum like this is for questions like yours
‘if u need time ask a policeman.’
please think to this… and don’t fustige me it’s a joke… perhaps not so good but it is…
what’s the point of all of this??