View Full Version : BRDF based lighting

12-03-2003, 10:14 AM
Nvidia has an awesome example of how to implement BRDF lighting using two cube maps.
However, there is a lot of code, and complexity in their example, and it is a little difficult in trying to break it down.

Nvidia's whitepaper on the theory + implementation of BRDF is fine. I was just looking for a simpler example that I could digest a bit more easily.