How can I access the final Buffer?

Hi,

How can I access the final Buffer before the program show it in screen??

I need to do an operation with the RGB final matrix before show it up.

Tks…

glReadPixels.

Originally posted by Coriolis:
glReadPixels.

Tks 4 your answer… i’ll try

But… is that the only way?

PS.: I want this because I’ll do an operation “or” between 3 different RGB Channels buffers and then show the result at screen.

[This message has been edited by ArkAnjo (edited 12-05-2002).]

[This message has been edited by ArkAnjo (edited 12-05-2002).]

I can’t say it is the “only way” based on the limited info given. There could be many possible ways, depending on the minimum hardware requirements and the restrictions you have on what is rendered to the buffer.

Originally posted by Coriolis:
I can’t say it is the “only way” based on the limited info given. There could be many possible ways, depending on the minimum hardware requirements and the restrictions you have on what is rendered to the buffer.

I’ll try to better explain in a new post…