Ok I knew how to do this but I forgot… the idea is to multiply two textures EASILY… no shaders and anything like that. Now I have:
1.- render a vertex array
2.- render some triangles again, but using immediate mode
Ok so the deal is that the second pass should multiply the first one. To give you an idea, it’s an armor I’m rendering, with a base texture and a second pass for dirt etc. so I re-render some triangles with a new map and different U,V pairs, and I need the setup code to send this down the pipe
cheers